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Welcome to the schedule for SDCUE Tech Fair 2014!
You can take a look at the session offerings and mark the ones you are interested in attending.  
Keep in mind, that adding a session to your schedule here DOES NOT guarantee your spot in that session. On the day of the event, participants will be admitted to sessions on a first come, first served basis. 
Audience: Middle Grades 6-8 [clear filter]
Saturday, November 15
 

8:30am PST

Best Use of Apps in the Classroom Theater 1 iPad 1 Classroom 340 Best Practices for Designing and Leading Online Class Discussions 431 Classroom Management Apps That THRIVE in a Digital Classroom! 412 Coding in the Classroom 461 Creating and Collaborating in the Classroom and Beyond with Google Drive 350 Digital Literacy: Have you read a good image lately? 331 Genius Hour - It's Totally Worth It! 500 Graphite - a source for the best apps, games, and websites for the classroom. 511 Hour of Code and Beyond 323 How to Build a Digital Resource Team of Teachers and Students 440 Knocking it out of the Park: Redefining and Evaluating in a SAMRized Classroom 330 Lights, Camera, Cognition: Synthesizing Learning in a 1:1 Classroom 360 Twitter Chats - Tips and tools for getting the most out of a Twitter chat. 413 Using Edmodo and Subtext to foster critical thinking about text. 430 What Does Student-Centered Learning Look Like? 410 22 Ways to identify a 21 Century Common Core Classroom 311 Beyond Editing: Using Googledocs for Student-led Revision Groups 510 Bodacious Blogging: Be excellent to yourself. Get a blog started. 502 Cool Coding for Kids 301 Dynamic Math, Google Apps (and other Free Stuff) 300 Evernote: Shoot, Share, Store, Speak & Snip Stuff You Can't with Google Docs 501 iPhoneography, Photography, and the Digital Classroom 302 Lego Mindstorms Stirring up Curiosity and Creativity 321 The Art of Juggling Chainsaws - Google and the Common Core 310 Unleashing the Creativity of Teachers & Students with iBooks Author 303

9:30am PST

12:45pm PST

How Real is Real Enough? Virtual and Augmented Reality for Learning. Theater #CAedchat Live 430 #KidsCanCode - Coding to Learn 500 Augment Your Writing Program with Augmented Reality! 341 Capture It! 331 Celebrating the Process through Feedback 360 Chromando Training Part Deux: More Chrome Apps & Extensions 400 Communicating with Digital Natives: Twitter in education 413 Cool Tools: What Students Can Actually Do in a 1:1 Classroom 323 Engaging Learners in Science Through Simulations and Digital Resources 450 Explore the Sea of Liberty with Thomas Jefferson’s Monticello! 511 Getting Googly 350 How to Become a Google Search Ninja. . . (A lesson in the obvious?) 330 Infographics: Digital storytelling for Non- fiction! 412 Leadership in a Blended Learning Classroom 340 Learn about Blackboard Learn Not Your Average LMS 512 Microsoft’s ConnectED Initiative: Our $1 Billion Investment into US Education 501 Paper-less Science! 460 Productive, Purposeful Programming: The Hows and Whys of Student Programming 461 The Google Classroom of the Future 351 Three Great Add-ons for GAFE 431 Time To Play...With The PSA (Public Service Announcements) 410 Creating Audio Books to Support Readers In/Out of Class 502 Infographics: Research Projects Students won't Dread 510 Integrating Technology Into the Common Core Standards 310 Interactive Stories, Games, and Animations using Scratch 301 La Cucina Matematica - Tasty Math Lessons 300 Now you can build iTunes U courses on your iPad! 303 Teaching and Learning Systems Thinking through Game Design 311

1:45pm PST

 


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Filtered by Audience (Middle Grades 6-8) -